Author: mh_admin

EasyTO

Finally getting back to some of the computer related tasks I had stacking up. Today I am working on writing the Tournament Organization Software I had wrote about oh so long ago.

I had originally called it Order of Battle but I realized there’s a game out there by the same name and wanted to avoid confusion. Ergo, I’ve tentatively renamed the project to EasyTO (as in Easy Tournament Organizer), that may stay the same or it might change.

Today I started anew with my code and took a different approach that what I had in the past and so far it has been an avalanche of working functionality. It is till only running in the console and will probably be a console based program until I get a majority of the functionality working.

Here’s an overview on how the project stands and what I plan on implementing in the future:

Current Status

Setup

  • Add players and which team they are on (Red v Blue at the moment)
  • Add tables and number of players per table

 Automation

  • List players as a whole
  • List players sorted by teams
  • Assign players to tables randomly

Management

  • Add scores to players

Short Term Goals

Setup

  • Import player information from file (useful if the damn thing crashes)

Automation

  • List players by score
  • Save information to file
  • Assign players to tables based on score

Long Term Goals

  • Add a GUI
  • Cloud based storage for player and tournament information
  • Check for software updates and download updates

Cable Mod Update

Real Cable Mod Progress update

I have jumped track from the rails mod (poor pun intended) to work on the cable mod for the time being after seeing how much positive feedback I got on the idea from a comment I made on reddit. There’s nothing visually impressive about the work I have done so far, but here is where I stand.

The Name

I am thinking of using Real Cable Mod as the name for this project, but I am not heartset on it just yet. Any suggestions would be great.

Spine Components

I am working through getting the spline components to be built between the anchors. Right now I have find the closest anchor within and draw a debug arrow between the two.

see the red lines? that’s what I am talking about

I spent a good four hours debugging this and realized that my whole problem was that the blueprint was including itself in the shortest distance calculations, therefore the debug arrows were drawing from the anchor to the same anchor… ugh.

Current Road Map

  • Next step is to draw a spline with the start and end points at each anchor and render a spline mesh over the spline.
  • Then I will have the blueprint add an additional spline point between the two existing and drop it down a short distance getting that hanging look to the cable.
  • After that, it will be to set the tangents of the splines to match the rotation of the anchors.
  • Then creating the actual placeable object for the anchors, ingame feedback that another unconnected anchor is within range.
  • And finally get it all to transmit power.
  • I also want to limit the distance cables can stretch so you can’t have one cable go from one side of the island to the other. The distance right now is going to be 10m but that may change once it gets in game.

Thoughts…

  • I may add
    plug ends to the cables that aren’t directly connected to anything, but that is more of an aesthetic choice.
    I may add a corner piece for going around building corners.
  • Powerline poles to carry cables over distances, with visual ingame feedback that the poles would be close enough to each other for the cables to reach.

I appreciate the time you have taken to read this, please comment if you have anything you would like to add or to let me know I am headed in the complete opposite direction that I should.